Patchnotes

Dead Cells – 1.7.1 Patch Notes | Footing & Fix

Important features

  • Prevented the doors to the Morass appearing if the DLC isn’t owned or if you haven’t been to the Arboretum at least once (DLC).

Balancing

  • The little mushies in the Arboretum can now be dodged with a roll when thrown by their adult counterparts (the bigger mushrooms of Arboretum) (DLC).

Graphics & UI

  • Removed the pop-up window when using a save on a newer version. It was confusing people more than anything else.

Bug fixes

  • Fixed the Gardener’s carcass dropping vast keys and outlines (DLC).
  • Fixed blowgunners hop related accidents (DLC).
  • Fixed the Ninja skin going pink.
  • Fixed custom modes including hordes smashing the game
  • Fixed a few accidents when stacking a spare.
  • Fixed the lights not shining in the progress level between Prison Depths and Morass (DLC).
  • Fixed Mushroom Boi not tailing you while transporting (DLC).
  • Fixed ‘ShareComboWeapon’ related accidents.
  • Fixed explosives bolting the executed when utilized on Mama Tick (DLC).
  • Fixed Smoke bomb’s harms being viewed as scuffle rather than extend (DLC).
  • Fixed Arboretum’s Carnivorous plants knocking the player yet not harming him when remaining at the very edge (DLC).
  • Blowgunner now keeps watching as opposed to freezing in case you’re standing just underneath him (DLC).
  • Fixed Fugitives (orange lance employing fellows of the Morass) drifting over the ground (DLC).
  • Fixed the softlock brought about by utilizing the Hunter’s Grenade on Morass’ ticks. Presently, the tick will change into an Elite Tick. Good karma to all of you. (DLC)
  • Fixed the Royal Gardener’s skin being bolted always on the off chance that you didn’t pick it when plundering said nursery worker the first run through. (DLC)
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