Important features
- Prevented the doors to the Morass appearing if the DLC isn’t owned or if you haven’t been to the Arboretum at least once (DLC).
Balancing
- The little mushies in the Arboretum can now be dodged with a roll when thrown by their adult counterparts (the bigger mushrooms of Arboretum) (DLC).
Graphics & UI
- Removed the pop-up window when using a save on a newer version. It was confusing people more than anything else.
Bug fixes
- Fixed the Gardener’s carcass dropping vast keys and outlines (DLC).
- Fixed blowgunners hop related accidents (DLC).
- Fixed the Ninja skin going pink.
- Fixed custom modes including hordes smashing the game
- Fixed a few accidents when stacking a spare.
- Fixed the lights not shining in the progress level between Prison Depths and Morass (DLC).
- Fixed Mushroom Boi not tailing you while transporting (DLC).
- Fixed ‘ShareComboWeapon’ related accidents.
- Fixed explosives bolting the executed when utilized on Mama Tick (DLC).
- Fixed Smoke bomb’s harms being viewed as scuffle rather than extend (DLC).
- Fixed Arboretum’s Carnivorous plants knocking the player yet not harming him when remaining at the very edge (DLC).
- Blowgunner now keeps watching as opposed to freezing in case you’re standing just underneath him (DLC).
- Fixed Fugitives (orange lance employing fellows of the Morass) drifting over the ground (DLC).
- Fixed the softlock brought about by utilizing the Hunter’s Grenade on Morass’ ticks. Presently, the tick will change into an Elite Tick. Good karma to all of you. (DLC)
- Fixed the Royal Gardener’s skin being bolted always on the off chance that you didn’t pick it when plundering said nursery worker the first run through. (DLC)