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VALORANT: Are Chamber’s Two Guns Too Many for a Sentinel?

VALORANT: Are Chamber's Two Guns Too Many for a Sentinel?

VALORANT: Are Chamber’s Two Guns Too Many for a Sentinel?

The new Agent Chamber will reshape ‘s meta. Act 3. Chamber is classified as Sentinel but his utility is strong enough to be on par with Duelists.

Although Chamber was designed to be a mechanical outplay, experts believe that Chamber can crack the competitive meta by using his high-damage tools. Imagine an Agent that can trap enemies and use a Sheriff to teleport them. Chamber is exactly what was created.

Riot devs have shared some insights into the concept of mechanical outplays in VALORANT. Be sure to read all the latest leaks about Valorant Map 8 before you dive into the story.

Also read: VALORANT Agency 19: Release Dates, Leaks and Sprinter Codename

Episode 3 of strong Data-V-7dba5520 VALORANT Episode 3 went live on the 2nd November 2021. The developers highlighted all the new features coming to the game. Chamber is a Sentinel agent, but his utility kit can cause havoc. It’s unlike any other Sentinel Agent, which has such high damage capabilities and is perfectly designed to hold or take over a Spike Site.

strong data v-7dba5520 =””>Professional gamers like TenZ, and ScriaM have shared their opinions on Twitter regarding the new Agent. Chamber’s skills make him as strong as a Duelist and will certainly restructure the concept for playing with Sentinels. This Agent will give you the opportunity to play with a Sheriff and a Sniper rifle ultimate.

strong data -v-7dba5520 Sentinels manage the entire Spike site. Killjoy’s high-damage utility makes her perfect for this role. To shut down the site’s full rush, they need high-damage capabilities. Chamber has the perfect combination of abilities to be a Sentinel. His damage abilities are combined with range-based traps that can hold a site.

Regardless of what the players think, Chamber is a Sentinel agent and will act as such in VALORANT Episode 3, Act 3. Chamber will have two weapons and abilities. However, the Agent will only be able to use one Spike site. This theory could be tested in-game and players might finally see Chamber’s Teleport range.

Chamber’s Headhunter will cost around 100 credits and Tour de Force will cost around 100 credits. Headhunter will be available for around 100 credits. It will allow you to take one tap headshots across the map. With an equip time of only 300ms, players will receive a maximum eight bullets. Chamber has a headshot pistol that can be used to shoot heads with eight rounds and includes an ADS scope.

Tour De Force, his ultimate, will cost him around seven ultimate points. Tour De Force has five bullets and can eliminate an opponent immediately upon direct contact. A lingering field is created when an enemy is killed. This slows down players who are caught in it.

Chamber will be a key-Agent for VALORANT Episode 3, Act 3. Only time will tell if he will need nerfs. It is still exciting to see how experts and professionals are creating strategies around the new Agent.

 

VALORANT: Are Chamber’s Two Guns Too Many for a Sentinel?
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