JURASSIC: WORLD EVOLUTION 2 REVIEW
The original Jurassic World Evolution felt like an ethereal grasp at nostalgia, but its sequel grabs hold and pull it towards the player.
Developer Frontier clarifies that Jurassic World Evolution 2 will offer a wide range of fantasies for Jurassic Park and World fans. It does suffer from an identity crisis. It’s a Jurassic Park sim, which allows for chaos when more order would have been better.
There are two-story options in the game. The first is for the original film. It retells history and presents an interesting ‘what if’ scenario about a Jurassic Park that didn’t end where it began. The second is a continuation of Jurassic World’s more recent series and picks up where the Fallen Kingdom left off.
While they are still focused on running a successful prehistoric park, they manage to add scenes and scenarios that capture the essence of cinematic films. Jeff Goldblum is back as Dr. Ian Malcom, and many other key actors are involved.
“The internal struggle between wanting to manage a park with historical wonders and playing to the strengths the films by ‘accidentally permitting a few carnivores to escape during busy season is one that never really gets resolved.”
Even if you haven’t played the first JW Evolution, the gameplay cycle is easy to remember. Start with a small budget to build a tourist attraction. Then, you can continue expanding it by attracting more visitors.
It’d be too Zen for a Jurassic World video game if it were all that. And it wouldn’t be fair to have this license without a few escaped dinosaurs or meddling conspirators to deal, as well as setting snack prices and buying merc.
Naturally, there is some sweetness and sweetness in the chaos Dr. Ian Malcom has always loved. As I mentioned before, chaos can sometimes be too chaotic. JW Evolution 2’s management of the park proves to be both its most significant source of entertainment as well as its most frustrating drawback.
It is a constant struggle between wanting to manage a park with historical wonders and trying to play to the films’ strengths by letting some carnivores escape during busy seasons. This battle never ends. Given their lightness and ambiguity, the park creation tools and mechanics don’t encourage law and order.
No matter what you think about JW Evolution 2, Frontier has the stars of the show right on.
Although JW Evolution 2 is a vast improvement over the original, it still uses the same trial-and-error approach to managing parks. It’s an excellent way to create unexpected moments of joy, but it pushes it into the realms of too much fussiness. Story mode has some precise completion requirements. The game’s relative ambiguity in explaining the game to the players leads to some severely unfair failures, which don’t come with any compensation for dino carnage.
The game’s park strategy concept is a bit twisted. It focuses on the player performing manual tasks, which are tedious but necessary. I don’t know if I agree with you, but I would instead make clever decisions about where to put a merch stand to maximize profit than click on vehicles to refill them manually. These things don’t benefit the player other than the distraction of unnecessary busy work.
These moments threaten to ruin the Jurassic love in Frontier that is going on in JW Evolution 2. The problem with this is that sim management gets in the way of the delightful parts of the game.
It is best to embrace the chaos, ignore all attempts to manage a park that fails long-term, and move from story mode to sandbox mode. We wouldn’t be here if it weren’t for the lure of eating dinosaurs in a park.
JW Evolution 2 allows the player to get to the ground to see the terror and panic (or just go casually dino-watching if that’s your preference). This is where you can better understand the details that go into the dinosaurs. You will be amazed at how large and intimidating these creatures are. It offers a much more varied selection of animals to cultivate from air, land and sea. Frontier is the star of JW Evolution 2.