Halo Infinite has seen nearly 100% of its players leave, which is truly heartbreaking news.
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Halo Infinite has seen nearly 100% of its players leave, which is truly heartbreaking news.

Halo Infinite has seen nearly 100% of its players leave, which is truly heartbreaking news.

Halo Infinite has seen 98% of its playerbase decline on Steam despite multiple post-launch content updates.

After its disappointing launch in November 2021, Halo Infinite multiplayer has struggled since, even with recent updates and patches. Players often felt there wasn’t enough content available such as multiplayer modes, career progression and customisation options that weren’t locked behind paywalls – making the experience less engaging overall for those trying out the game.

Unfortunately, Xbox may have unwittingly set it up to fail; no longer does the series stand as one of their flagship franchises as was seen many years prior.

Although Halo: Reach has attempted to claw its way back into relevance, its playerbase appears to have dramatically declined with active users declining by 98% on Steam.

Steam statistics of the multiplayer shooter were recently shared via Reddit thread that revealed its steadily declining player numbers since launch despite content updates designed to address any initial issues encountered with it.

Halo fans were quick to comment on its loss; many weren’t surprised, citing monetisation strategies and long wait-times between updates as its chief weaknesses.

“Multiplayer was fun at first, but extreme monetization rendered my progress unmeaningful and the campaign didn’t feature tight level design like in previous entries in this series. Overall, nothing kept me engaged long enough for this game even as an avid fan.”

“This issue stems from 343’s excessive emphasis on customization options and lack of multiplayer maps.

“Halo Infinites’ singleplayer experience surpasses most of Halo 3s offerings; best it has seen since 3 is my opinion.”

Post-launch content such as Infection mode, military rank progression and customisation options has been great; unfortunately most was available at launch time for previous Halo games leading many players feeling they received incomplete products and being dissatisfied. Who could blame them?

Halo may never again become the console-seller it once was, but that hasn’t stopped its fans from celebrating its glory days and remembering some of the series’ finest titles with modern day LAN parties or tributes to previous installments in its vast catalogue of games.

Halo Infinite has seen nearly 100% of its players leave, which is truly heartbreaking news.
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