Max Payne remakes are “an ambitious undertaking,” according to the developer.
Remedy Entertainment’s Creative Director has called Remedy’s Max Payne remake project an ambitious and “big project.”
Remedy creative director Sam Lake recently offered more details regarding their remakes of Max Payne and Max Payne 2, originally released between 2001 and 2003 and quickly becoming iconic third-person shooters. Following Rockstar’s acquisition of Remedy’s Max Payne franchise and subsequent release of Max Payne 3, which Remedy founder Scott Miller admitted was far removed from what Remedy intended for this third installment, Remedy decided not to move ahead.
Remedy remains engaged in developing remakes for Max Payne despite no longer overseeing its future; however, Lake has stated the project to be significant with considerable work involved: “[The project is a significant undertaking], even considering just bringing old games up to modern standards before merging them all into one,” as per an interview conducted with VGC.
Given its ambitious scope, we may need some time before getting our first taste of Max Payne on next-gen consoles and PCs. What we know for sure is that all three games will be sold together as one package and will arrive for Xbox Series X/S, PlayStation 5, and PC platforms using the Remedy Northlight game engine, which powered Quantum Break and Control, respectively.
Max Payne remains popular over two decades later and was widely recognized by fans for being the first game to incorporate “bullet time,” an effect that slows time when shooting – since then, this feature has become common in other first and third-person shooters.
Rockstar has yet to announce Max Payne 4. Still, founder Sam Houser expressed delight at working with Remedy on its upcoming remake: “We are massive admirers of their amazing team’s efforts over time and cannot wait for these exciting versions!”