The Nintendo Switch version of Divinity:
Original Sin II Definitive Edition seems as though it shouldn’t work on the console, and it does superbly.
Larian’s acclaimed RPG makes the transition to Switch intact with very little in the manner of compromises.
The control scheme, like that of the PS4 and Xbox One variations, works nicely here despite the lack of a classic mouse-and-keyboard setup.
The turn-based nature of battle lends itself to short bursts of gameplay in handheld mode, although it’s a difficult game to put down once you begin.
Visually, there is a noticeable downgrade in both the docked and handheld modes.
The lower resolution results in the game looking blurry in certain areas, but not to a problematic degree. And that trade-off is acceptable because performance is rock solid–and, remarkably, the Switch’s comparatively small display is capable of tackling whatever you want to view without feeling bloated.
The on-screen text, that can be difficult to read in different games when playing in handheld mode, is no situation. Steam cross-save support works smoothly and easily, letting you carry saves from Switch to PC and vice versa.
Along with the inclusion of a select number of small but welcome official mods let you further customize what was already a very open-ended experience.
With the ability to play on the move in handheld mode, Divinity:
Original Sin II is easy to advocate and instantly joins the ranks of the top games on Switch.
About midway during Divinity: Original Sin II’s campaign as it was initially released on PC, I was called to pay a visit to the family plantation of a heroic colleague called Gareth.
On arrival, I discovered him mourning his murdered parents calling on me to help him take revenge. Pretty standard RPG stuff. But when I went into the farmhouse seeking the killers, I was greeted by paladins who prevented me from moving inside.
I attempted to change their minds during dialogue with all the in-game persuasion ability. No dice. I had been facing a brick wall with this exploration.
The only option I had was to kill the paladins.
So that’s exactly what I did. However, after I stepped within their bodies to move into the farmhouse, I found that the murderers inside were owned innocents. No way of releasing them out of this magical mental bondage introduced itself.
The most expeditious method of moving forward with the pursuit was supposed to kill them.
I did the and then discovered a love letter from a possessed woman to among those paladins that had stopped me at the doorway.
However, my victims were already dead. Going back and trying to alter what I’d done wouldn’t wash the blood from my hands. I eventually moved forward and proceeded to kill far more people in even more heartbreaking ways.
Still, I never forgot that this spectacle at the farmhouse, since that was an innocence lost” minute that opened my eyes to how affective and surprising Divinity II: Original Sin can be.