Mass Effect’s Happy Ending Mod Returns For the Legendary Edition
I feel a bit of a decade-old déjà vu when I see the revival of the Mass Effect Trilogy. The mod scene reflects that. Audemars Happy Ending MOD (AHEM) joins a long line of fan-made changes that jump from the original collection to BioWare’s new Legendary edition. This gives players a fifth option for Shepard’s final moments. You can skip Mass Effect 3 spoilers.
AHEM cuts Mass Effect 3’s end sequence and adds new moments to the Destroy finale. This is the perfect solution for those unhappy with Shepard’s fate. It expands upon BioWare’s last breath from Commander and turns it into a rescue operation. Anderson is then remembered by Shepard, who returns to the memorial scene and offers a comforting hug.
The happy ending of the Normandy crew also means goodbye to Catalyst. AHEM ends all conversations with the AI following Shepard’s last scene with Anderson. The new direction is explained through Codex additions. Audemus mentions that Chris Hepler, Mass Effect Codex author, inspired the lore changes. Hepler abandoned “space magic” ideas to resolve the conflict using a nuclear superweapon that only destroys certain objects.
Audemus also makes some other thoughtful adjustments. Scenes from the Synthetic ending have been added, giving us Edi & the Geth, even though the Reapers are destined for destruction. You can also see Anderson in an extended moment. This mod contains dialogue BioWare has cut and never restored to the original game. AHEM can be used with Mass Effect’s More Gay Romances Mod, and you may also install Audemus’ work during the playthrough.
Audemus also makes some other thoughtful adjustments. Scenes from the Synthetic ending have been added, giving us Edi & the Geth, even though the Reapers are destined for destruction. You can also see Anderson in an extended moment. This mod contains dialogue BioWare has cut and never restored to the original game. AHEM can be used with Mass Effect’s More Gay Romances Mod, and you may also install Audemus’ work during a playthrough.