![avatar](https://gamingdebates.com/wp-content/uploads/2019/09/1-50x50.jpeg)
GTA 6 fans are anticipating an Nemesis style gang system as part of GTA 6.
As we near GTA VI’s debut trailer, fans have begun discussing what they hope to see from Rockstar Games’ popular franchise in GTA VI.
Since June of 2013, we’ve had to settle with endless streams of speculation regarding Grand Theft Auto VI’s release date and trailer release early next month. Meanwhile, fan discussions continue about features they want included such as Middle-earth: Shadow of Mordor/Shadow of War’s Nemesis system that was brilliantly utilized within both titles.
Monolith Productions’ Middle-earth: Shadow series offered an alternate look into J.R.R Tolkien’s fantasy world with Shadow of Mordor set midway between The Hobbit and Lord of the Rings; you played as Talion, an ex-Gondorian Ranger with tragic family losses who overcame all adversities to become fearless leader of Mordor.
While Middle-earth: Shadow may have lacked meaningful storytelling, its Nemesis System was an exceptional and clever gameplay mechanic that enhanced NPC AI to remember you in battle regardless of their outcome. When defeated enemies were dispatched one after the next would rise through ranks to take its place; similarly if an enemy managed to overcome you in battle they too would gain promotion; should this occur when facing off against you directly it too would gain promotion, thus making each battle feel unique for every individual player – unfortunately since Middle-earth: Shadow Of War in 2017 it seems as though we won’t see another Nemesis system playout since release of Middle-earth: Shadow Of War in 2017 where we last witnessed its implementation! Sadly though we have not seen such system since Middle-earth Shadow Of War’s release nor since its sequel Middle-earth Shadow Of War in 2017 where its implementation stopped making Middle-earth feel organically unique to individual player experience since release of Middle-earth Shadow Of War 2017 when this series feels organically unique experience organic to that player experience while making Middle-earth Shadow series feel organic and unique on an individual player experience like no other series ever saw similar. Unfortunately we have not seen this system anymore since Middle-earth Shadow Of War 2017. Sadly since we last encountered its implementation so far and this feature appears again since.
Warner Bros. Games may have trademarked an impressive Nemesis system, yet fans remain eager for it to make an appearance in Rockstar Games’ highly anticipated new game.
“[GTA VI] should feature a Nemesis system,” began Redditor aut0matix to open up discussion of this idea on Reddit’s thread. He suggested having gang leaders emerge after you kill one of their bosses and develop personal grudges against you; and depending on how far-reaching the damage you did to their gang was, how hard their vendetta is pursued against you would depend.
“That would be amazing – I’d love a return of gang turfs and wars, with hit contract missions specifically targeting ranking members of rival gangs!” responded Immolated_Marmoset. Unfortunately due to WB Games patent issues it’s unlikely any game outside their publisher can use this mechanic, although WB Games themselves hasn’t utilized it since 2017.
“Hopefully WB looses its patent or is more liberal with licensing it out, as that would benefit so many games such as GTA,” stated god_pharaoh, which we can only hope happens soon as its Nemesis system appears to be going unused.
Grand Theft Auto VI does not yet have an exact release date; however, we estimate its debut sometime between 2024-2025 for PC, PlayStation 5, and Xbox Series X|S.
![](https://gamingdebates.com/wp-content/uploads/2019/09/addtext_com_MDcxNzExOTIwOQ.png)