Kingdom Hearts: Melody of Memory Needs One Series Staple
The hyper-difficult Critical Mode has not been a staple of the Kingdom Hearts series, together with the very first iteration of the challenging mode originally appearing in Kingdom Hearts 2: Final Mix, but it turned into one over time. However, as more and more players learn how to challenge Kingdom Hearts’ most powerful bosses and dive into these extra difficulty modes, it will become necessary for spin-offs such as Kingdom Hearts: Melody of Memory to incorporate the setting.
This isn’t to mention that Kingdom Hearts: Melody of Memory does not have some unbelievably difficult songs, either in Proud Mode or the additional Performer Mode available out of the World Tour. A range of these tunes, equally as field battles, boss battles, or memory dives, can be almost impossible for players who are not quite comfortable with the rhythm action genre.
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That being said, there is still a debate to be made for including a Critical Mode to the game better to represent the rhythm and melodies of the songs and improve Melody of Memory’s stellar mechanisms. Obviously, this new challenge mode would need to go beyond simply making everything move faster or requiring a few more button presses per song; it would be closer to completely reworking each song. So, while gamers might not wish to hold out hope to see Critical Mode come quickly, it’s still the type of thing that fans of the genre will probably likely be keeping their ear to the floor for.
Make Earlier Levels More Interesting
To the charge of Square Enix and indies zero, Melody of Memory’s World Tour mode is well designed, with early levels beginning at an accessible difficulty and fresh worlds hastening the challenge as players progress. This makes travel through the game’s”Story Mode” feel like an escalating process that matches for a Kingdom Hearts name, but it leaves some of the early tunes feeling like a bump in the road instead of an adventure on its own. While it makes sense to do this to the story mode, it may be unsatisfactory for any tune in Kingdom Hearts’ soundtrack to feel left out because of progression balancing.
Here is what may create the first process of unlocking songs through the World Tour difficult, but making even some of the slowest or simplest tunes into a challenge is good for the longevity of this Track Selection. Given that rhythm-action titles initially made their mark on gambling through party games, both the neighborhood co-op and online Versus manners might be greatly enhanced by a Crucial Mode. Making every course in Melody of Memory as exciting as you possibly make playing the game either with or against friends, as well as alone, the type of thing that keeps the game interesting beyond its initial draw.
Specify Button Prompts
Looking at ways to implement a Crucial Mode, it is important not to forget that making things tougher often isn’t just the product of providing enemies more wellness and harm. This rings true when it comes to a rhythm action name, in which these more general options for ramping difficulty aren’t even available. Rather, if Square Enix leans in on Melody of Memory’s stellar gameplay, the programmer could take the current”X, L1, R1″ mechanic and differentiate them from each other.
Having these buttons mapped out to every individual character instead of the three being synonymous would make sure maps, particularly as the enemies hop all across the path, considerably more difficult. Considering the game is already able to recognize which player should attack based on where opponents are. Therefore it would not be a massive shift to assign a button press to everyone. Similar mechanics even seem in Melody of Memory’s additional modes such as Performer Mode through Track Choice. Still, it all adds a couple of optional inputs, not a new qualifier for death and failing.
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Performer Mode Is A Great Start
For gamers searching for an extra level of challenge in Melody of Memory, there is an alternative beyond Proud Mode and may incrementally raise this challenge at any issue. However, these only ever add bonuses for gamers to string together, instead of creating an extra challenge that could either pass or fail a tune. Implementing these modifications into a new problem would be a fantastic place to start. Still, as it is, the mode does not have the identical impact as the jump Kingdom Hearts’ Critical Modes normally offer.
That said, anyone looking for the bragging rights that frequently includes jump into tougher and harder issues can still locate a difficult challenge in Performer Mode. Considering how hard stringing together many new performer actions can be, it almost appears to check off the list to most of what a Critical Mode needs. There is really only one more change that fans of the rhythm genre may request, that Melody of Memory, unfortunately, misses the mark in a number of its finest and potentially most troublesome songs.