Astro’s Playroom on PS5 Feels Better Than Most PS4 Games
When initial loading their brand-new PS5 console, players will be greeted with a little game called Astro’s Playroom. Astro has become PlayStation’s new mascot in ways, and the chief intention of this game would be to introduce players to the new DualSense controller’s capacities. As they play, they’ll get to experience the DualSense’s haptic feedback and adaptive triggers, also, to see just how fast the PS5 will load data with its SSD. This experience is ultimately meant to showcase all the new bells and whistles that come along with next-generation gaming, but in doing this, it exceeds many triple-A PS4 games.
The PS5 is finally here after a very long wait, and fans lucky enough to have gotten you on launch day have been enjoying it so much better. Leading up to its release, it was hard for players to understand exactly how much fancy terms like haptic feedback would affect their gaming experience. Still, Astro’s Playroom replies to those questions almost immediately. A fancy rumble mechanic and other changes may not seem like a massive deal, but players will instantly begin to miss these items if they go back to enjoying most PS4 titles after this.
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As a whole, Astro’s Playroom does not seem like anything impressive. It is a cute little experience through the various elements of the PS5 that highlights everything that the new console and control are capable of. Still, many would agree that it isn’t anything to write home about in gameplay or story. Compared to other triple-A PS5 games, there probably will not be much of a contest as those titles will make use of all the novelties found within Astro’s Playroom. Regardless of this, the encounter is, in fact, incredibly fun and immersive and really showcases what second-generation games will be like as they start to release in greater numbers.
Players command Astro as they leap, glide, and punch their way through different obstacles. These levels’ design is absolutely cute yet concurrently higher technology, with little square, triangle, circle, and X shaped blossoms being juxtaposed with a towering white structure akin to the PS5’s appearance. What actually sets Astro’s Playroom apart from other games is how every sensation feels dull. Sony knew exactly what they wanted players to view, hear, and feel like they played throughout the match. The PlayStation 5 and DualSense’s capacity to accomplish that’s outstanding.
PS4 Games On PS5
It is well-known by now that the PS5 is capable of enjoying a vast majority of PS4 games via backward compatibility, with some even receiving updates that maximize the experience for your new console. Regrettably, most of these optimizations do not fully use the PS5’s capabilities, rather opting to raise the frame rate and functionality and take it a day. Evidently, those changes are welcome, particularly when considering many games didn’t even get that much. Still, the absence of additional DualSense features makes these games feel instantly obsolete compared to something like Astro’s Playroom.
After feeling the resistance of the DualSense’s adaptive triggers push back against the player since they fired up rockets at Astro’s Playroom, it will feel strangely strange having that feeling missing when shooting a bow at a PS4 match. Likewise, the tumbling around Astro’s friends inside the PS5’s controller feels so true that the primitive rumble technology found at the DualShock 4 will feel wholly inadequate to many players. These are all things that most gamers never knew that they wanted, but the amount of difference they make to the general experience is astonishing.